Rite one of three
Press the seal and do not let go.
Rite two of three
Catch each coin as it drifts.
0 of 3
Rite three of three
Light the outer lanterns first, then the heart of the row.
Level 1
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Spend coins banked from cleared rounds. Boosters wait in the tray during play.
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The den keeps your strongest rounds on this device.
Swap two neighboring tiles. A line of three or more scores, falls, and can cascade. Trophies arrive at level three. Lanterns arrive at level five.
Chimes for matches, coins, and the rite.
A short pulse when a line clears, where the device allows it.